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Fundamentals of IT
Programming Concepts 1
Programming Concepts 2
Programming Concepts 3
Object-Oriented Programming A
Object-Oriented Programming B
Object-Oriented Programming C
Object-Oriented Design A
Object-Oriented Design B
Object-Oriented Design C
Advanced .NET Programming A
Advanced .NET Programming B
Advanced .NET Programming C
Content
Fundamentals of IT
Programming Concepts 1
Programming Concepts 2
Programming Concepts 3
Object-Oriented Programming A
Object-Oriented Programming B
Object-Oriented Programming C
Advanced .NET Programming A
Advanced .NET Programming B
Advanced .NET Programming C
Topics
Glossary
Links
Canvas
Socrative
Feedback System
NTC Slack
NTC Email
Software Installations
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Chapter 1.2 - Classes
Chapter 1.2 - Classes
1.2.1 Classes [4 minutes]
1.2.2 Class Diagrams
[19 minutes]
1.2.3 Fields in UML Class Diagrams [5 minutes]
1.2.4 Creating a Class Diagram in Violet [4 minutes]
1.2.5 Resolving Feedback System Class Diagram Errors [3 minutes]
1.2.6 Classes as Custom Types
[13 minutes]
1.2.7 Custom Types vs. Primitive Types
[15 minutes]
1.2.8 Translating UML Classes Into C#
[12 minutes]
1.2.9 Defining Classes
[22 minutes]
1.2.10 Defining Fields
[17 minutes]
1.2.11 Defining a Field Whose Type Is Another Class [4 minutes]
1.2.12 Defining an Additional Field of a Custom Type [4 minutes]
1.2.13 Assigning Values to Compatible Types
[14 minutes]
1.2.14 Using WPF Buttons
[9 minutes]
1.2.15 Basic Event Handlers for Buttons
[12 minutes]
1.2.16 Understanding Classes
[12 minutes]
1.2.17 Navigating Code With Go to Definition [3 minutes]
1.2.18 Finding Code With Find All References [4 minutes]