When the Feedback System reports a class-diagram issue, first identify which structural category is involved.
Common introductory categories include:
If the feedback identifies a field issue, compare:
class
field name
field type
visibility
Do not redraw the entire diagram because one field is incorrect.
Suppose Player is correct but Team is missing one field.
Keep the correct Player design.
Make the smallest change needed to repair Team.
Focused changes make the new feedback easier to interpret.
A class-diagram error at this stage should not require:
If a proposed correction depends on an untaught concept, return to the current requirement.
A useful revision cycle is:
read feedback
↓
locate the diagram element
↓
make one focused revision
↓
save the Violet source
↓
submit the current file
↓
read the new result
Use the newest feedback as evidence about the newest diagram.
The goal is not merely to make a message disappear.
The goal is for the class diagram to represent the required classes, fields, types, visibility, and relationships accurately.