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Programming Fundamentals
Programming Concepts A
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Object-Oriented Programming A (Last Updated: 9/4/2025)
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Chapter 3.4 - Interfaces
Chapter 3.4 - Interfaces
3.4.1 How to Represent Interfaces in a Class Diagram [1 minute]
3.4.2 How to Represent a Switch Statement in an Activity Diagram [5 minutes]
3.4.3 How to Add an Interface to Your Project [10 minutes]
3.4.4 How to Define an Interface [1 minute]
3.4.5 How to Implement an Interface [1 minute]
3.4.6 How to Implement Multiple Interfaces [1 minute]