A UML object diagram describes a particular snapshot of a system. Before writing C#, read the model in a consistent order:
Consider this small soccer model:
This order helps prevent a common error: trying to use a related object before it has been created or connected.
A small translation can look like:
Player player1 = new Player();
Team team1 = new Team();
player1.name = "Jordan";
player1.jerseyNumber = 7;
team1.name = "Wildcats";
player1.team = team1;Now read the code as a model:
If that story differs from the UML, the translation is not finished.
After the statements execute, inspect the objects in Visual Studio.
You should be able to follow:
The diagram describes the intended state. The source contains the instructions. The debugger shows the state that actually exists.
Do not add extra objects, values, or relationships just because the C# class permits them.
For each important statement, ask:
That traceability is the foundation for moving between design and code.