You have already seen object types such as:
Instantiation is the first step.
It does not automatically fill every field with the intended scenario values.
Immediately after:
Player player1 = new Player();the object exists.
Its fields have their current initial/default values unless the supplied class establishes other initialization behavior.
The course looks more closely at default field values in the next batch.
For now, understand that:
creating the object and assigning the intended scenario values are separate ideas.
Suppose a UML object diagram shows:
player1 : PlayerA matching C# instantiation can begin with:
Player player1 = new Player();The UML says:
The C# says:
The representations are different.
The object concept is connected.
If the UML shows one Player instance, do not create three Players just because object creation is easy.
The code should reflect the intended model.
For every new expression, ask:
That question keeps instantiation tied to the design rather than becoming random code.