1.4 Date Night Assignment

Overview
1.Download the starting code
A Download the 1.4 Date Night starting zip file
B Extract the contents of the zip file to a Date Night OneDrive folder
C Rename the "Date Night 1.4 LastName" folder, replacing LastName with your last name
D Within the folder renamed in the previous step, rename the file "Date Night 1.4 LastName.sln" file, replacing LastName with your last name
E Right click the Solution and select 'Restore NuGet Packages'
2.Create a class diagram
A Using the given starting code, create a UML class diagram including all fields and methods to represent the classes listed below
1 Depict the following classes with all fields and methods. Car MiniGolfCourse Pursued
2 Depict the following classes. Depict only fields which represent associations to other classes on the diagram. Do not depict any methods. "Do not depict" is not the same as "fold in". Do not depict means nothing about the field or method is mentioned on the diagram. If a class box has no fields or methods depicted, the only thing inside the box is the name of the class. City Pursuer
3.Create an object diagram
A Set a breakpoint on the closing curly brace of the GoMiniGolfing method in Pursuer.cs. Start the application and click the New Harry and Sally date button. Then click the Harry, prepare for date button. Then click the Harry, go on mini golf date button
B Include Harry and all sub-objects. Fold in the following objects:
1 Harry's Home
2 Harry's Friend's Home
3 Harry's Hometown's CornerStore
4 Harry's Hometown's House1
5 Harry's Hometown's House2
6 Harry's Hometown's Salon
4.Create a sequence diagram
A Using the given starting code, create a UML sequence diagram to represent the flow of the Pursuer.GoMiniGolfing method and all nested methods
5.Create an activity diagram
A Using the given starting code, create a UML activity diagram to represent the logic of the contents of the Car.GoTo method
6.Save the diagram and submit
A Save the file
B Zip and submit to the Feedback System
C Correct any mistakes based on Feedback
D Submit the resulting Feedback to Canvas as a URL