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Getting Started
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1.2 Grade Book 1 Class Start.png
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Add to class structure
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Class Diagram - Add Structure
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Instantiate Instructor and an Attempt
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Object Diagram - Instantiate Instructor and Sub-objects -
Check Your Work - Instructor Values
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Add Canvas to the application
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<Button x:Name="newCanvasButton" Content="New Canvas" Click="newCanvasButton_C -
Class Diagram - Event Handler -
Class Diagram - Canvas Field -
Object Diagram - Canvas Values -
Check Your Work - Canvas Values
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The class diagram below represents the structure of the application at the end of this assignment.
Go to top
Class Diagram - End Structure -
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