In 0.2 Parcheesi, you built an object diagram to represent a player and four pawns. In this assessment, you will build a UML activity diagram to show what happens during one simplified Parcheesi move. You will roll a die, move a pawn, add a decision about where it lands, and use the Feedback System to check and revise your work.

For this assignment, use only these six numbered cells and two pawns. Moving forward means increasing the cell number by the die roll. Red is the pawn that moves in both examples.
Cell 4 has no other pawn. The game makes a click sound, and the move ends.
For this simplified rule, the game makes a crash sound and moves the other pawn back to its Start cell. Blue returns to Start; Red stays on Cell 5.
Begin with a new activity diagram. You will place a starting point and two activity boxes, then connect them. Each small step below introduces just one part of the diagram. Keep using this same diagram for the rest of the assignment.
Open Violet UML Diagramming Tool. Use the menu shown in the screenshot to choose a new Activity diagram.

You should now see a blank diagram workspace and the activity-diagram tools. You do not need to draw a game board.
The starting point is the solid circle. It tells the reader where to begin following the diagram.

A solid circle should appear. You do not need to name it or connect it yet.
An activity is one action. Its rounded box contains a short description of what happens.

Confirm the change in the properties window. Your box should now display Roll die. This describes an action; the diagram does not actually roll a die.
Use the same activity tool to place a second box below Roll die. Double-click the new box, enter Move pawn, and confirm the change.
Move pawn means moving the pawn forward by the number rolled. You now have a starting point and two activities.
Choose the directed-connection tool. Draw an arrow from the starting point to Roll die, then another from Roll die to Move pawn. Each arrow points toward the next action.

Follow your arrows from the solid circle: first roll the die, then move the pawn. If your diagram shows that order, this step is complete. Leave the bottom of Move pawn unconnected for now.
A decision node is a diamond. It asks the question that determines which path to follow.
Use this wording in your diagram. You may split the question across two lines.
For a roll of 3, Red reaches Cell 4 and the answer is No. For a roll of 4, Red reaches Cell 5 and the answer is Yes. Next, you will add the actions for each answer.

Follow this path for the roll of 3. Red is on Cell 4, the game makes a click sound, and Blue stays on Cell 5. Leave the click activity's outgoing connection for the finishing task.


The ending point is a circle with a filled center and an outer ring.
Arrange the final connection from the Yes path so it travels down and then left into the ending point. Keep all arrowheads and branch labels easy to read.

Begin with Red on Cell 1 and Blue on Cell 5. Follow the arrows from the starting point.
Reset the example: Red starts on Cell 1 and Blue starts on Cell 5. Follow the arrows again.
The No path must include the click sound. The Yes path must include the crash sound followed by returning the other pawn to Start. Do not connect the decision directly to the ending point.
Save the Violet file, submit it to the Feedback System, and use the returned feedback to correct the diagram before submitting your result to Canvas.
Replace LastName with your last name.
Do not place the file inside another folder before zipping it.
Submit the resulting Feedback System URL to Canvas as directed by your course.