Structured data repeats the same kinds of fields from record to record. UML class diagrams can describe that reusable structure, while object diagrams can show particular records and their current values.
You will first use a small Parcheesi high-score table as a concrete bridge between rows of structured data, classes, and objects. Then you will apply the same idea to the larger Parcheesi game model by creating a class diagram containing Game, Player, Piece, and Turn.
As a Parcheesi player, I want game information organized into consistent types and relationships so that the same structure can represent many games, players, pieces, and turns.
A spreadsheet row, an object instance, and a class definition are not the same thing. The useful connection is that repeated records often follow the same reusable structure.
PlayerName | Wins | Score
Mia | 12 | 840
Jamal | 10 | 760
Elena | 9 | 710
Noah | 8 | 675
Priya | 7 | 630The values do not repeat, but the shape of the information does: every record has PlayerName, Wins, and Score.
Table field | Class attribute
PlayerName | PlayerName : string
Wins | Wins : int
Score | Score : intThe class does not say Mia or 840 because those are particular values. It describes the kind and type of information a HighScore record can contain.
A parent object can represent the collection that contains the records.
The class is not another row in the table. The class describes the structure that many record objects can follow.
The high-score example described one repeated record type. The game model uses several related types because a complete game contains different kinds of information.
Class | Required attributes
Game | GameId : int
Player | PlayerId : intName : string
Piece | Number : int
Turn | TurnNumber : intYou do not draw four Piece classes or many Turn classes. One reusable class represents the type; multiplicity describes how many instances may participate in the relationship.
Representation | Main emphasis
Spreadsheet/table | Rows of structured records and their field values
Object diagram | Particular instances, values, and object relationships
UML class diagram | Reusable types, attributes, data types, relationships, and multiplicity
ERD | Structured-data entities, attributes, identifiers, and relationshipsYour finished diagram should communicate a reusable structure that could describe many different games. It should not depend on one player's current name, one current score, or one current turn value.
You connected repeated structured records to reusable class definitions, distinguished classes from object instances, and created a Parcheesi class model containing Game, Player, Piece, and Turn.
Use the same concise submission process you practiced in the earlier Parcheesi assignments.