In this assessment, you will build a UML object diagram that represents one specific Parcheesi game state. You will create a Player named Tara, represent four red Pawns, connect the Player to those Pawns, and use the Feedback System to check and revise your work.
1. Create a new object diagram.
Begin with a blank Violet object diagram. The first object you add represents one specific player in the game rather than the general idea of every possible player.
Step 1 — Open a new object diagram
Create a new Violet object diagram
Step 2 — Create the Player object
Object toolObject Properties windowPlayer objectGo to top
2. Represent the first player.
This Player represents Tara, the first player in the modeled game state. Use fields to record the information that matters for this diagram: the player's number and name.
A class can be used to create multiple object instances. In this game state, Tara has four red Pawn objects. Each Pawn uses the same object type but has its own Number value.
The four Pawn objects exist, but the model does not yet show that they belong to Tara's Player object. Add four reference fields to Player, then connect each field to the matching Pawn object.