10-152-311 - Object-Oriented Programming 1

3.1 Gradebook Assignment: Overview

Arthur is looking at the details of his report card. In addition to earlier classes, he has now completed OOP1 with a B, and his GPA needs to be recalculated.

Create the new class and buttons as shown.

3.1 Gradebook Assignment: Class Diagram

Implement the changes specified in the following UML class diagram.

Create any button(s) and button click event handler(s) in the WPF window designer (if specified in the class diagram).

  1. Open the MainWindow's designer by double-clicking on the file MainWindow.xaml (not MainWindow.xaml.cs) in the Solution Explorer.
  2. Navigate to the Toolbox (if hidden, restore it by clicking View | Toolbox).
  3. Expand the Common WPF Controls section of the Toolbox.
  4. Click the Button control in the Toolbox, making it the active control type.
  5. Place a new button on the window by clicking on the background of the window with the Button control selected per "step d" above.
  6. Position the new button immediately beneath and aligned with the left of the existing button(s) (it will snap in place, showing a recommended margin in red).
  7. Stretch the button to be the same width as the previous button(s) (it will snap to the correct width).
  8. Navigate to the Properties Window (if hidden, restore it by clicking View | Properties Window).
  9. Ensure that the Properties Window is in "property mode" (click on its wrench icon)
  10. Ensure that the new button is the currently-focused control.
  11. Enter a Height in the Properties Window (under the Layout section) of 23.
  12. Enter a Name in the Properties Window as specified in the class diagram.
  13. Enter Content in the Properties Window as a friendly version of the name (e.g. "newZooButton" as "New zoo").
  14. Change the Properties Window to "event mode" (click on its lightning bolt icon)
  15. Double-click in the Click event's text box, which will:
    1. Create an event handler for the button.
    2. Navigate to code view. (You can alternately navigate to code view by right-clicking on the designer and selecting "View Code", or by pressing F7).

PNG image of 3.1  Gradebook UML class diagram
  1. When creating classes be sure to:
    1. Ensure the class in the root namespace. This can be done in one of two ways. Either by adding the class in the project, i.e. scenario, or by adding the class to the business classes folder and removing the ".Business_Classes" designation from the namespace.
    2. insert the following line of code immediately above the class definition:
      [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.StyleCop.CSharp.MaintainabilityRules", "SA1401:FieldsMustBePrivate", Justification = "Encapsulation not yet taught.")]
  2. Open the main window (MainWindow.xaml) in designer mode (right-click and click "View Designer" or press Shift-F7 to go to designer mode).

3.1 Gradebook Assignment: Object Diagram

Instantiate the objects and set their field values as specified in the following UML object diagram.

PNG image of 3.1 Gradebook UML object diagram

3.1 Gradebook Assignment: Code Snippet

Within the newGradebookButton click event handler use the following code snippet as your guide to writing the code.

// Create an instance of the Gradebook class.

// Set field values of Blackboard.

// Set field values of the current student.

// Set field values of the advisor.

// Set field values of the assistant.

// Set field values of the transcript.

// Define a temporary grade record variable.

// Create an instance of the GradeRecord class (Database Concepts).

// Set field values of the Database Concepts grade record.

// Add the Database Concepts grade record to the transcript's list of grades.

// Create an instance of the GradeRecord class (Web Design 1).

// Set field values of the Web Design 1 grade record.

// Add the Web Design 1 grade record to the transcript's list of grades.

// Create an instance of the GradeRecord class (OOP 1).

// Set field values of the OOP 1 grade record.

// Add the OOP 1 grade record to the transcript's list of grades.

// Set field values of my theme.

// Set field values of the student calendar.

3.1 Gradebook Assignment: Final Steps

On the two additional buttons, write code to perform the following:

Test, Complete and Submit

  1. Build your program - Eliminate compiler errors and warnings
  2. Debug/Test your program - Set breakpoints, step through code, monitor values
  3. Make your code StyleCop-compliant
  4. Close your Visual Studio solution.
  5. Compress your Visual Studio solution to a zip file.
  6. Submit the zip file via Blackboard.

Grading Rubric

PNG image of the 3.1 Gradebook rubric