
In this assignment, you will first create a UML sequence diagram, then create the methods on the sequence diagram and call them per the sequence diagram from a button-click event handler.
Create any button(s) and button click event handler(s) in the WPF window designer (if specified in the class diagram).

// Create an instance of the Zoo class.
// Set field values of Como Zoo.
// Set field values of the animal snack machine.
// Set field values of the dingo food.
// Set field values of the platypus food.
// Set field values of room B168.
// Set field values of the vet.
// Define a temporary animal variable.
// Create an instance of the Animal class (Brutus).
// Set field values of Brutus.
// Add Brutus to the zoo's animal list.
// Create an instance of the Animal class (Coco).
// Set field values of Coco.
// Add Coco to the zoo's animal list.
// Create an instance of the Animal class (Paddy).
// Set field values of Paddy.
// Add Paddy to the zoo's animal list.
// Create an instance of the Animal class (Bella).
// Set field values of Bella.
// Add Bella to the zoo's animal list.
// Define a temporary guest variable.
// Create an instance of the Guest class (Sally).
// Set field values of Sally.
// Set field values of Sally's wallet.
// Add Sally to the zoo's guest list.
// Create an instance of the Guest class (Fred).
// Set field values of Fred.
// Set field values of Fred's wallet.
// Add Fred to the zoo's guest list.
// Set field values of the ladies' restroom.
// Set field values of the men's restroom.
// Set field values of the ticket booth.
// Set field values of the ticket booth attendant.



