
In this activity we will be creating more specific attempt classes and refactor our code to make use of inheritance.
Create any button(s) and button click event handler(s) in the WPF window designer (if specified in the class diagram).

// Create a teaching assistant.
// Create an instructor.
// Create a report card.
// Create a grade record (Database Concepts).
// Add Database Concepts to the transcript's list of grades.
// Create a grade record (OOP 1).
// Add OOP 1 to the transcript's list of grades.
// Create a grade record (Web Design 1).
// Add Web Design 1 to the transcript's list of grades.
// Create a student (Arthur).
// Create a theme.
// Create a calendar.
// Create Blackboard.
// Create a course (OOP 1).
// Add OOP 1 to blackboard's list of courses.
// Create a course (OOP 2).
// Create an assignment (Lab 1).
// Create an attempt (Pete).
// Add Pete's attempt to Lab 1's list of attempts.
// Create an attempt (Gwen).
// Add Gwen's attempt to Lab 1's list of attempts.
// Add Lab 1 to OOP 2's list of assignments.
// Create an assignment (Lab 2).
// Add Lab 2 to OOP 2's list of assignments.
// Create an assignment (Oral Final).
// Add Oral Final to OOP 2's list of assignments.
// Add Arthur to OOP 2.
// Add OOP 2 to blackboards's list of courses.
// Create a new transcript for Pete.
// Create a student (Pete).
// Add Pete to OOP 2.
// Create a transcript for Gwen.
// Create a student (Gwen).
// Add Gwen to OOP 2.

